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Wow mage time warp worthless
Wow mage time warp worthless











wow mage time warp worthless
  1. WOW MAGE TIME WARP WORTHLESS HOW TO
  2. WOW MAGE TIME WARP WORTHLESS PATCH
  3. WOW MAGE TIME WARP WORTHLESS FULL
  4. WOW MAGE TIME WARP WORTHLESS TORRENT

That potential patch window was a "break glass in case of Deck of Lunacy" option for the devs, but it's been deemed unnecessary. A planned balance patch targeted nine days after release was deferred to let things evolve a little bit more.

WOW MAGE TIME WARP WORTHLESS HOW TO

And not just for players-the developers are wrestling with how to react too. The rapid pace of deck development, quicker games, and seismic shift from the Forged in the Barrens meta has been very hard to keep up with. Nobody seems to know what to nerfĪside from Battlegrounds Battlemaster, which does appear to be as broken as people predicted, players don't agree on what needs to change. Given that the format has seen nerfs within the first two weeks of the last five expansions, don't be surprised to see changes incoming. The days of getting rich are done! Honestly, the sheer ferocity of Wild is well beyond anything we've seen before.

WOW MAGE TIME WARP WORTHLESS FULL

The meta is so warped around hyperfast aggro and OTK combos that there simply isn't time to wait for a full heal on turn six. You might also notice something missing: There are no Reno decks to speak of. High legend player Corbettgames posted a meta overview this week which showed that 48% of his opponents were playing some form of Darkglare Warlock. The Warlock Questline has juiced up the already obnoxious Darkglare archetype and the result is as brutal as you'd expect. The Wild format is experiencing its own turbo-charged transformation, much like Standard. Probably the single most aggressive card in Standard this side of Doomhammer, and it's in the Priest class! (Image credit: Blizzard) Wild is now so fast that players don't have time to Renoīy the way, you can pair Voidtouched Attendant with pirates and Ship's Cannon in Wild for a truly explosive opener that leaves many players dead on turn four, especially if they're playing a self-damage Warlock deck-which many people are. Priest goes face! Voidtouched Attendant is an incredibly powerful card that amplifies damage to both heroes from ALL sources, including 1/1s and 1/4s and 2/3s, and your hero power, and Void Shards, and oh look they're dead. But it seems like the complaints about Priest not having a win condition have been answered. No, I don't understand what's happening either. Yes, that is Elven Archer in the year of our lord 2021. The Priest master Zetalot posted a deck two days into the expansion with the cryptic message: "Hit legend and then top 200 with this. Speaking of things that are very different, Shadow Priest is somehow real, and nobody saw it coming. The Rogue and Shaman Questlines both feel very flavorful, and also present new ways to play the classes. Hell, the deck doesn't even need to play the Demonslayer Kurtrus reward before killing you-the cost reductions racked up along the way are enough to enable the lethal combo. Going back to the Demon Hunter example, the reason it's possible to cut Skull of Gul'Dan is that the Mana reduction from the Final Showdown Questline works out the same, but for a fraction of the cost. Questlines differ from previous quest cards because they contain three steps, each with a relevant payoff, making the decks much less tricky to build.

WOW MAGE TIME WARP WORTHLESS TORRENT

The Final Showdown is all about racing through your deck, discounting the cost of the cards you draw in the process, and then releasing a one-turn torrent of lethal bullshit. (Although Skull is still the right pick off Illidari Studies sometimes-just ask poor old Jambre.) The strategy is so effective that the deck no longer plays the monstrous Skull of Gul'Dan.

wow mage time warp worthless

That deck also got better with United in Stormwind thanks to the addition of its Questline, which discounts the cost of the cards you've drawn. The only reason it hasn't been nerfed already is that it's tough to play correctly, so the winrate drops vertiginously when piloted lower down the ladder. OTK Demon Hunter with the Ilgy'noth combo remains an absolute menace among high Legend ranks thanks to its mix of obscene healing and single-turn damage. The early days of the expansion saw much grousing about a "solitaire meta" because it felt like each player was racing to assemble a combo in hand, rather than playing for the board. Spell Mage is also far from the only from-hand OTK in the Standard format right now. *not a good idea*? (Image credit: Blizzard) Because it shuffles a copy of itself into your deck when cast, Ignite allows for potentially infinite damage in Mage decks.













Wow mage time warp worthless